Search found 1160 matches

by lottoarchitect
Mon Nov 03, 2008 8:56 pm
Forum: How Do I...?
Topic: Importing results
Replies: 10
Views: 5900

Re: Importing results

Hi pepper,

can you send me a screen shot at my e-mail? That's quite strange you face over there.

cheers
lottoarchitect
by lottoarchitect
Sun Oct 26, 2008 12:30 am
Forum: How Do I...?
Topic: Importing results
Replies: 10
Views: 5900

Re: Importing results

I'm not sure why you got this error message. My test imported it successfully. Make sure you do not have empty lines, neither headers or other data irrelevant to the draws. The settings you should use at the import process are: Enable the file contains dates Uncheck dates are at the end of line Form...
by lottoarchitect
Sat Oct 25, 2008 5:39 pm
Forum: How Do I...?
Topic: Importing results
Replies: 10
Views: 5900

Re: Importing results

Hi Pepper, I assume you refer to the import history draws mechanism. This message you get doesn't help me to figure out what's wrong but no matter, you shouldn't get anything like that as a message so I have to check the code there. For now, please post a sample of the history file you try to import...
by lottoarchitect
Wed Oct 22, 2008 9:30 pm
Forum: News - Announcements
Topic: Development - Wheel Generator 1.5
Replies: 101
Views: 49557

Re: Development - Wheel Generator 1.5

Well mstrooba, it is as simple as setting the common numbers filter to request exactly 6 numbers out of the requested range (the numbers 1-20). Then WG will try and have exactly 6 numbers from those 1-20 you defined in the common numbers filter in every ticket of the produced covering. Of course thi...
by lottoarchitect
Wed Oct 22, 2008 10:07 am
Forum: News - Announcements
Topic: Development - Wheel Generator 1.5
Replies: 101
Views: 49557

Re: Development - Wheel Generator 1.5

mstrooba, if your KENO game draws at most 12 balls each time, then WG can assist you with the common numbers filter which can 'force 6 winning numbers in the range of 1-20'. If however more balls are drawn together, I don't have something that could directly help in this case, neither a WG version t...
by lottoarchitect
Mon Oct 20, 2008 4:30 pm
Forum: News - Announcements
Topic: Development - Wheel Generator 1.5
Replies: 101
Views: 49557

Re: Development - Wheel Generator 1.5

Well, I made another run and now I let WG run for a couple of hours. The test covering was again the one at the previous posts, an 18,6,4,6=42 covering. I used the same parameters. My 18 selected numbers are: 3,6,7,8,12,15,19,23,24,25,26,28,30,34,35,39,43,46 Filters: Sums accept 80-160, Odd/even acc...
by lottoarchitect
Wed Oct 15, 2008 5:13 pm
Forum: News - Announcements
Topic: Development - Wheel Generator 1.5
Replies: 101
Views: 49557

Re: Development - Wheel Generator 1.5

Well, relowe if everything goes as planned, I expect it to be ready for launch within next month, probably mid to end of November. Apart from the main system which is fully functional now, some more supplementary tasks have to be done first, such as writing the help file and setting up the website. ...
by lottoarchitect
Tue Oct 14, 2008 2:59 pm
Forum: News - Announcements
Topic: Development - Wheel Generator 1.5
Replies: 101
Views: 49557

Re: Development - Wheel Generator 1.5

Hi relowe, WG can handle any ball combinations in the range of 2-12. However beyond 7 then total numbers you can deal with (your pool) reduces from the maximum 99 to 37 for a 12 balls combination game. However WG cannot be used directly for KENO games; only via reversing the constructions. cheers lo...
by lottoarchitect
Mon Oct 13, 2008 6:49 pm
Forum: News - Announcements
Topic: Development - Wheel Generator 1.5
Replies: 101
Views: 49557

Re: Development - Wheel Generator 1.5

Yes Maryland, you set your own numbers selection, you setup the coverage(s) and the filters, you run the engine and you directly get the tickets to play in one step, with your numbers applied on the dynamic covering constructed based on your constraints. It can't get any easier than this I think... ...
by lottoarchitect
Sun Oct 12, 2008 10:35 pm
Forum: News - Announcements
Topic: Development - Wheel Generator 1.5
Replies: 101
Views: 49557

Re: Development - Wheel Generator 1.5

Well, I think I can say the building engine is fully optimized now :). Here is a proper example of WG's process and what it aims to achieve. I'll use an 18,6,4,6=42 covering to illustrate some interesting observations. This covering was picked randomly for this example. First, I plan to play with my...